Walking onto a Foley stage for the first time brings to mind one question: When was the last time someone picked up around here?! Hundreds of props, dozens of floor materials, chairs, swords, shoes, brooms can be found on the Foley stage. One look at a Foley artist working, though, and you soon see that there’s a reason for this creative clutter.

Named for Jack Foley, who in the early days of sound films introduced not only the idea of adding sound effects but also the method employed by Foley artists today, Foley is the art of physically creating sound effects to enhance the production sound track of a film. Every sound, from punching (hitting meat) to bones cracking (celery breaking) to the "whoosh" of an arm in a fight scene (wooden dowel swinging through air), are part of what Gary Hecker, lead Foley artist at Sony Pictures Studios, calls the "illusion of sound," or creating "audio tricks." The following interview with Gary, whose credits include SPIDER-MAN, CHARLIE’S ANGELS AND TERMINATOR 3, gives his first-hand account of the skills required to create sound effects that a movie-going audience just might take for granted.
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